


And all this for a pretty low (royalty free) price especially at this early stage, at release the price expected to be even higher. Also we can expect tons of high quality animated models, sound effects, textures to be available in “ready to use” format furthermore a built in character editor to create your very own characters (a character animator is already available by 3rd party), a built in 3D modeller to create your very own buildings, interiors and basically anything, a shader editor to be able to customize the built in shaders or create your own and a lot more in addition to the already functioning built in terrain editor. Regarding Unity vs Reloaded, imo, they can’t be really compared as Unity is a general purpose game engine, Reloaded is an FPS gameplay oriented engine but the nice thing ( going to be) about Reloaded is that, unlike other engines, in Reloaded many scripts will be included out of the box to get started and though it is not official but the community already working on a visual scripting tool that allows you to write LUA scripts by only put simple commands together in a visual editor and as LUA going to be implemented deep inside the core of Reloaded and everything going to be controlled by LUA scripts, it is going to make it possible (maybe not in the release version but in the future version) to be not limited to FPS gameplay only.
